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🎮 《激战 3》开发者在一篇关于新游戏盈利的文章中指出,许多实时服务游戏只是 MMO 订阅,“隐藏在简洁的‘可选’包中”

Many live service games are just an MMO subscription "hidden inside of a neat 'optional' package", argue Guild Wars 3 devs in a post about the new game's monetisation
《激战 3》开发者在一篇关于新游戏盈利的文章中指出,许多实时服务游戏只是 MMO 订阅,“隐藏在简洁的‘可选’包中”

Guild Wars 3 developers ArenaNet have published a Hot Take of sorts about the MMORPG genre, while explaining in broad strokes how their forthcoming "modern evolution" will differ from Guild Wars 1, released in 2005, and Guild Wars 2, released in 2012.
As they note, MMOs and gaming at large have changed enormously over the course of the series. Entire business models, storage formats, and subsets of bikini armour have come and gone. In particular, the developers offer some thoughts about how the

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《激战 3》开发商 ArenaNet 发表了一篇关于 MMORPG 类型的热门文章,同时大体解释了他们即将推出的“现代进化”与 2005 年发布的《激战 1》和 2012 年发布的《激战 2》有何不同。
正如他们所指出的,MMO 和整个游戏在整个系列的过程中发生了巨大的变化。整个商业模式、存储格式和比基尼盔甲的子集已经来了又去。特别是,开发人员对 MMO 类型如何融入实时服务概念提出了一些想法,证明许多名义上的“可选”实时服务游戏货币化都围绕着你实际上要求订阅的事实。阅读更多



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