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🎮 “组合数以万亿计”:《星球大战银河赛车》的创意总监谈加速器专业化、故事设计和“一点点粉碎”

"The combinations are in the trillions": Star Wars Galactic Racer’s creative director on speeder specialisation, storycrafting, and having “a bit of a smash”
“组合数以万亿计”:《星球大战银河赛车》的创意总监谈加速器专业化、故事设计和“一点点粉碎”

“It's okay to give people a bit of a smash,” Star Wars: Galactic Racer creative director Kieran Crimmins reassured me, after I asked the ex-Criterion Games dev whether rubbin’ is as viable a way of racing as it was in Burnout, the rowdy racing series his former home’s arguably best known for. "I don't think we'd ever really want to make an arcade racer without some of that fun in it."
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“给别人一点打击是可以的,”在我问这位前 Criterion Games 开发者鲁宾是否会继续创作《星球大战:银河赛车》创意总监基兰·克里明斯 (Kieran Crimmins) 后,他向我保证了这一点。这是一种与《火爆狂飙》一样可行的赛车方式,他的故乡可以说以这项喧闹的赛车系列赛而闻名。 “我认为我们不会真正想要制作一款没有乐趣的街机赛车游戏。”
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