🎮 Citizen Sleeper creator explains why they're taking a swing with their new RPG
Citizen Sleeper creator explains why they're taking a swing with their new RPG
Citizen Sleeper creator explains why they're taking a swing with their new RPG
It's clear from Signet City's reveal trailer that it's going to be an unusual game. After all, you'll be playing a fungal brain parasite that influences multiple hosts across an algae-powered city.
But, when creator Gareth Damian Martin and I spoke, they didn't just want to talk about how their game worked – if anything, they seemed happy to leave that discussion until players could play it to find out for themselves. Instead, they wanted to say why they were making this game, and why they
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It's clear from Signet City's reveal trailer that it's going to be an unusual game. After all, you'll be playing a fungal brain parasite that influences multiple hosts across an algae-powered city.
But, when creator Gareth Damian Martin and I spoke, they didn't just want to talk about how their game worked – if anything, they seemed happy to leave that discussion until players could play it to find out for themselves. Instead, they wanted to say why they were making this game, and why they

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Citizen Sleeper creator explains why they're taking a swing with their new RPG
It's clear from Signet City's reveal trailer that it's going to be an unusual game. After all, you'll be playing a fungal brain parasite that influences multiple hosts across an algae-powered city.
But, when creator Gareth Damian Martin and I spoke, they didn't just want to talk about how their game worked – if anything, they seemed happy to leave that discussion until players could play it to find out for themselves. Instead, they wanted to say why they were making this game, and why they
---
It's clear from Signet City's reveal trailer that it's going to be an unusual game. After all, you'll be playing a fungal brain parasite that influences multiple hosts across an algae-powered city.
But, when creator Gareth Damian Martin and I spoke, they didn't just want to talk about how their game worked – if anything, they seemed happy to leave that discussion until players could play it to find out for themselves. Instead, they wanted to say why they were making this game, and why they

查看原文 → ↗
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